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19 Jun 2026

How Nordic Game showed us the games industry needs email


The overarching narrative across the five stages at Nordic Game was crystal clear: we are navigating a massive industry transition.

 In a landscape crowded with competing titles and tightening budgets, the conversation shifted heavily away from aggressive monetisation toward the art of games and, crucially, how to build communities that survive the noise. But as we sat through the tracks, workshops, and panels, we noticed a massive, blinking, neon blind spot. Everyone is talking about world-building and community, but almost no one is talking about one channel that can actually anchor 
it: email. 


Here are our three big takeaways from Nordic Game, and why the games industry needs to start taking CRM seriously.


 

The community echo chamber (and where email fits in)

If you spent any time in the theatre or the Gallerian Halls this year, you would have heard the words “community-building” at least a hundred times. Panels rightfully focused on the necessity of proactive audience-building long before launch. We heard about cultivating spaces, squashing toxicity in real time, and keeping players emotionally invested.


But here’s the problem: when game marketers think “community”, they almost exclusively think of Discord, Reddit, and social media.


Don't get us wrong, those channels are vital for real-time hype and player-to-player chaos. But they are also chaotic echo chambers governed by algorithms and fleeting attention spans. If a player mutes a Discord server or an algorithm decides not to show your content, that connection is effectively dead.


This is exactly where email and CRM fit in.


Email is the bridge between the game's world and the player's personal space. It’s the only direct-to-consumer channel you actually own. When a studio treats email not just as a corporate newsletter, but as an extension of their game’s world-building, magic happens.

 

Why the Nordic region is driving the industry forward

There is something undeniably special about the Nordic game development scene right now. From massive local powerhouses like Embark Studios (who deservedly cleaned up at the Nordic Game Awards with ARC Raiders), to the brilliant, scrappy teams in the Indie Showcase, the region feels like the epicentre of gaming's next chapter.  


What makes the Nordics so exciting isn't just the sheer volume of hits coming out of Sweden, Finland, Denmark, Norway, and Iceland, it’s how they make them.


There’s a unique cultural DNA here that leans heavily into “creative consensus”. It’s a leadership dynamic built on trust, flat hierarchies, and shared responsibility. It allows Nordic teams to take massive creative risks, resulting in games that actually want to “move you as a gamer”, rather than just milk your wallet.  


As CRM specialists, we find this deeply inspiring. The Nordic approach proves that when you respect your team and your audience, you build a sustainable, fiercely loyal fan base. That exact ethos – respect, creativity, and authenticity – is exactly what a player-centric marketing strategy needs right now.

 

 

Emerging themes from the Nordic Game program: artistry over greed

Looking back at the speaker line-up and schedule, you can map out exactly where the collective head of the global games industry is at. This year's program moved cleanly past the buzzword-heavy eras of the past and landed on two dominant, fascinating themes:

Theme A: ‘The Indie Renaissance’ and “soul” over monetisation

Program director Jacob Riis perfectly captured the mood of the conference when he noted that this is “the time for indies”. The sessions leaned heavily into the artistry of gaming, blurring the boundaries between player and artwork, and exploring how games handle complex social narratives. There was a collective, industry-wide pushback against greedy monetisation. The goal right now isn't to see how many hours of grinding you can force onto a player, it’s about leaving a permanent stamp on their soul and memory.

Theme B: Practical AI vs. human well-being

The program tackled technology and team health with equal weight. On one side, we saw deep dives into the hyper-practical, technical deployment of private GenAI models and AI game QA. On the other side, there was an incredibly necessary focus on positive psychology and emotional control to fight industry burnout. It highlights a sector trying to figure out how to use technology to accelerate production while actively protecting the actual humans doing the creating.

The games industry is changing, and the studios that survive this transition will be the ones that know how to build genuine, lasting relationships with their players. We left Malmö incredibly inspired by the artistry, the tech, and the community focus. But our mission remains unchanged: it’s time to get games marketers out of the Reddit, TikTok, and Discord-only trap, and into the world of smart, immersive, and automated CRM.

Your world-building deserves an inbox. Want to talk about how to integrate CRM into your game's marketing strategy? Drop the ActionRocket team a message.

 

 

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